Justin RLA / 21 / Ottawa, Canada
Single / Straight / INTJ
I was going to be productive, but alas...
This is Justin (aka Trichotome or Warcry31), a multimedia (as in game, web, graphics, etc) design student who also draws and does silly things on the side... When I'm not being swamped with work that is... Which isn't often.
If someone from the US apologizes are they appropriating Canadian culture?
I didn’t choose the Canadian thug life, the Canadian thug life asked politely.
So I appreciate the place that @kirkhamilton comes to BioShock Infinite from in this piece about its excessive violence but I want to stress the absurd bind that the division of labour & mass market distribution mean for videogame production. I really want more developers to play fast and loose with their money and threaten the very existence of their companies because it would mean they aren’t playing by the rules of ruthless capital accumulation. Yet if one’s ultimate goal is to employ 200 people and aim for a mass audience you can’t build an environment simulator (as some seem to be suggesting BioShock Infinite could have been).
This is an issue of economies of scale. For instance, most of the television dramas on the CBC are horrible not because they are trying to make money (they are). No they are horrible because they are aiming for a mass audience while in the process not having nearly enough capital to do the job right. We get slip shod writing, “down home” milquetoast humour while all the money gets dumped into production values like camera quality.
I believe in holding our artists accountable, but I also don’t believe that it’s up to some individual to decide to be a rogue and suddenly we will get the AAA videogames we think we deserve. NO. It’s the fucking systemic environment they operate in. It is not some individual moral failure - it is a collective failure.